The Extra
Creditz episode on “Gamification” that I watched a while back was both enlightening and inspiring. For those of you that don't have the time to watch the video because you hate fun, the idea is that almost any task can be combined with game elements, such
as a level system, in order to make the task more palatable, or easier
to understand. This made me wonder: could I gamify my crafting skills?
What level crocheter would I be? What constitutes experience points in
such a system?
To
start off, I had to look into level progression. AAA titles are
mathematically crafted to make achieving each level exciting, without
becoming tedious. Put simply, the first level should be much easier to
achieve than the last level. I attempted to create my own level system
(based off a website I can no longer find) by looking at the numbers and
parsing out a pattern that would fit in my head. The system I came up
with was this (WARNING: MATH ZONE. PROCEED WITH CAUTION): maximum experience to next level was
equal to the current level, plus four, plus previous required
experience (xp to level = (n+4)+sum of previous equation, where n=level
achieved). The results were as follows:
Level XP req. to level Total Experience
1 5 5
2 11 16
3 17 33
4 24 57
5 32 89
As
I played with it, I realized my level progression was very steep.
Level 2-3 and 3-4 felt more like jumps within Dungeons and Dragons than
World of Warcraft. This meant that each individual level meant more to
the player/crafter, but it also meant there were a wider range of
achieved experience within each player/crafter level.
Instead
of continuing with this model, I decided to shamelessly rip off World
of Warcraft’s leveling model. To do this, I took the charts from this site, spliced them into an Excel spreadsheet, and whipped my calculator
monkeys into full speed (i.e. told the program to divide each max xp
number by 100). These results were much more palatable.
Level XP req. to level Total Experience
1 0 4
2 5 9
3 5 14
4 7 21
5 7 28
This
progression had a gentler learning curve (more rewarding for new
player/crafters) and more meaningful levels since the experience gaps
were much smaller. Looking further into the data, there are strange
jumps in the level progression at levels 60, 70, 80, 85, and 90. These
numbers aren’t random: dedicated WoW players will recognize them as the
level caps for each of the expansion packs. I decided not to worry
about this jump until I myself achieve level 59, and work out the math
at that time. (END OF MATH ZONE. DRIVE SAFELY, HAVE A NICE DAY.)
The
next step (and possibly the most challenging) was determining how many
experience points should be granted upon finishing a given product. In
the end, I decided that a washcloth (specifically, a crocheted washcloth
made of half-double crochet stitches) should count for a single
experience point. Using the Crafting level progression, this meant that
creating four washcloths would make you a Level Two Hookmaster. Using
the (sloppily approximated) combination of skill and time required to
make such a product, I assigned experience points to other crafts I have
created. The following is a compilation of these rough experience
point assessments.
Hookmastery
(“Real World” crafting term - Crochet)
Washcloth - 1 xp
Towel - 2 xp
2 squid tentacles (2 round granny stripe, 45 long) - 1 xp
2 Granny squares (3 rounds) - 1 xp
Granny square (5 rounds) -1 xp
Granny square (7 rounds) - 2 xp
Aniball Plushie - 3 xp
Plushie (small) - 5 xp
Hat (beanie) - 3 xp
Needle Knotting
(“Real World” crafting term - Knitting)
Pot Holder - 1 xp
Washcloth - 1 xp
Scarf - 2 xp
Threadmasonry
(“Real World” crafting term - Sewing)
Quilt (simple) - 17 xp
Snuggie - 3 xp
Ren garb (simple) - 5 xp
Fleece hat (simple) - 2 xp
Fleece hat (complex) - 4 xp
The
results? I’m a Level 4 Needle Knotter, Level 10 Threadmason, and Level
17 Hookmaster. I’m generally not one for number crunching, but the
implications of this was WAY too fun to ignore. What level would my
friends and family members be? How many experience points will I gain
by completing my next project? Suddenly, my holiday craft list becomes a
competitive challenge instead of a chore. Currently, I’m only facing
myself. But that doesn’t mean I can’t win.
If
you have a skill you would like me to gamify, or have a craft project
to add to the ones I have listed, say so in the comments and I’ll add
them to the list. As for now, I’m off to gain some sweet, sweet experience. Happy Crafting!
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